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For those of you who are confused, on the SU WIKI's FORUM I'm hosting a roleplay! If you're interested in joining it, sign up at Thread:10756. This page is purely for the purposes of introducing new players so they don't have to read and organizing some.

Intro Post: Hello! I have some free time, so I'll be running an SU ROLE PLAYING SYSTEM for everyone to enjoy. As the GEM (Gem Enemy Master), I'll control all of the corrupted gems and the Crystal Gems, and you'll play as a group of Homeworld Gems who were stranded on Earth. Each of you brings different skills to the group, and each of you has ways to make yourself useful! You can level up your camp as you continue, and you can aim to return to Homeworld... or become a Crystal Gem yourself! Each character begins with the following things:

  • A gem weapon or armor. (Ex. Helmet, Whip, Spear-- Gem Destabilizers not allowed.)
  • A unique ability at a low level. (Ex. Hydrokinesis, Super Strength, Flight)
  • A souvenir from Homeworld you salvaged from the wreckage. (Ex. Laser Cannon, Gem Containment Unit, Gem Destabilizing Field)
  • Three skills that make you essential to the crew. (Ex. 'Cooking', 'Designing', 'Mining', 'Kindergarten Certified', 'Survival Instinct')
  • A quirk or two. (Ex. 'Likes to eat food' or 'Hates bathing')

I'll distribute your stats (and the dice you roll) based on these!

As you level up, you can strengthen your Gem Weapon, Unique Abilities and learn new skills! To level up, you have to participate and play-- and you don't even have to hurt anything to win encounters with your foes, the Crystal Gems!

Here's a Character Sheet to get you started:

  • Name:
  • Gemstone (Placement):
  • Appearance:
  • Biography:
  • Gem Weapon:
  • Salvaged Part:
  • Skill 1:
  • Skill 2:
  • Skill 3:
  • Quirks:

We'll start as soon as players join and I approve their sheets! Don't feel intimidated if we're already halfway in. Don't start right away either, I have to give you your stats and dice.

Rulebook

Play is no different than normal roleplay! There's only a few minor differences in what is called 'turn order'. It works like this:

Rose Quartz wants to attack. They request an 'attempt' to attack with the following phrase: "Rose Quartz wants to swing their sword at Jasper. What do I roll?" If they already knew what to roll, they'd roll the dice. Otherwise, they'd wait for my response.

The GEM (me) responds: "Rose Quartz, you'll want to roll STR to swing your sword."

Rose Quartz checks their sheet. Well, their 'STR' is 2d6-- that's two six-sided dice --so they roll 1d6 on any dice roller (I recommend https://www.wizards.com/dnd/dice/dice.htm ) and report their result: "Rose Quartz swings for 3!"

The GEM (me) rolls their own dice, and may or may not report the results. "Jasper tries her best to block, but the sword cuts off an arm! (DEF -> 2) She howls in pain and charges at Rose Quartz!"

The player responds by doing whatever they'd like to do (dodge, defend head on, counterattack, etc) and play continues. When you need to ask about a dice, you don't finish your roll until I tell you which stat to roll on. If you don't have the stat, try to justify using another one of your stats! If you can't justify it, just take the penalty.

You can start wherever you wish in Hells Canyon. I recommend beginning at the Homeworld Camp, but you can also choose to begin in a crash site.

There are also 18 different stats that you and your friends can learn along the way:


Q&A

LapisL6 wrote: Do we get the reward yet? (Before completion of a mission)

Reward is given on completion of the mission. Everyone who completed one of the mission objectives gets the reward. If no reward is listed, as in most combat missions, the reward is a free stat point (extra dice) that can be moved to any of the 18 statistics.

LapisL6 wrote: How many stat points do I have? I recall doing a lot of missions.

You have indeed! But until a mission is completed, you don't get the reward. It's the same thing with a pay-by-commission job-- sure, you might have done the walls and floor tiling, but until you put a roof on it you're not going to be paid for the house. Skyrim quests are similar-- you typically don't get paid halfway through.

The reason I built missions like this is so that more players can participate in a mission and still get the rewards, even if they weren't able to see the mission all the way through. If you finished objective A but your friend finishes objective B, you'd be miffed if you didn't get any rewards. Similarly, your other friend would be miffed if you got a reward but they weren't quick enough to join in on the mission, so adding this buffer space gives people a few days to join a mission before it 'times out', as it were.

CrushedTurtle wrote: (i understand what happened but WHERE are we exactly?)

I'm afraid I can't reveal that information yet; nobody at camp knows it, so it's out-of-character knowledge. You'll be able to find out where on Earth you landed if you locate some landmarks-- I can tell you it's in an uninhabited region of the planet, within a series of canyons. The area around has trees and grass, but it's mostly empty inside, and a river runs through. UPDATE: If you read the logs, you'll discover that most of this is taking place in Hells Canyon. It's a real place, very beautiful. Check it out.

Someone wrote: uh yeah, i repeat my question, What is salvaged part actually? can i change, i'm pretty slow in battle and my summoning weapon is a small dagger, but can i still have the transformation ability?

Changing your abilities shouldn't be a problem. Give me an updated sheet with your old stats, I'll modify them slightly. As for a salvaged part, it is anything you could pull off the Homeworld ship before it crashed.


Missions

Mission: Clear the Area (Hells Canyon 5/5)

  • This region is infested with strange gem-bug hybrids. Clearing out 5 different groups should clear it out, and then you can reactivate the local Warp. Doing so will allow you to take territory back from monsters and the Crystal gems.
  • Gem Widows located and decimated by the Gemhurculean Beetles. Only small, manageable patches remain. (Complete)
  • Gem Mimics lure gems towards them with shadows and clacks in order to drain their light and use it in their egg-clusters. Or, well, they used to, until a brave gem killed their Hunter. (Complete)
  • Gemhurculean Beetles still roam this land. Perhaps they can be chased off.

Mission Advanced: [Function and Design] (1 active / 5 required Relays)(1 functional / 1 required Computers)

  • Participants so far (Eligible for the reward): Beige, Rhodalite, Turquoise.
  • You've gotten the computer to run! You'll also need to set up Relay Points to get the broadcasting to work, so there's still jobs for everyone! If you can set up the relays just right, it'll give you a view of the location as well...
  • Reward: +1d6 Programming (PRO)

Mission Unlocked: Tend to the Wounded

  • There's plenty of wounded gems back at camp, to the point it's ridiculous. Repairing some of them might improve your skill at Programming. Anyone who participates in this mission before it completes will level up.
  • Reward: +1d6 Programming(PRO)

Mission Unlocked: Scout the Area (Repeatable)

  • It occurs to you that you have no idea where this place is. Scout it out and discover landmarks and clues as to who lives here and what sort of monsters are in the region. Be careful not to alert monsters or worse forces...
  • Reward: Potential campsite equipment. Locations of monster clusters for Clear the Area. Potential threat aggression.

Mission Unlocked: Salvaging Crew (Repeatable)

  • The ship is destroyed, but metal parts can still be salvaged. All of the parts worth taking have been picked up by your teammates, but there's still metal, crystal and stone to grab and reorganize. Each mining will require a STR roll and return some metal chunks, which can be used with ENG to build.

Camp Equipment

  • [Cloaking Device][ENG] - Requires daily ENG maintenance. Your camp is completely invisible to the Crystal Gems; there's no chance of an attack on your base so long as this is functioning.
  • [Eternal Battery][ENG] - As long as daily upkeep is performed by any gem with ENG, all Homeworld technologies in the camp can be powered. If you get the proper converter, this can extend to Earth technologies.
  • [Short Range Communication Tower][SCI] - A tower that allows the user to communicate with all Homeworld gems on Earth. Requires a SCI roll to encrypt the message so that only your team can hear it. KNO, CHA, EMP and TAC rolls can easily be made over the radio.
  • [Strange Communication Device][???] - Repairing this device will require an intact Pearl's gem. It is likely that the rebellion has left some shattered Pearls stranded on Earth; repairing a few could solve your problem.
  • [Gem Destablizer Fixture][MAG/ENG+GUN] - A fixed cannon that can be mounted onto a structure. It's capable of firing a destabilizing beam at intruders, helping to defend your camp. To aim the weapon, it requires a Gunpower (GUN) gem to man the cannon and a Mage (MAG) gem or Engineer (ENG) gem to make it operational.
  • [Rocket Bottle][SCI] - A portable rocket, one perfect for being used in a jet-pack. It does not need fuel, but it's useless as is. Riding it will feel... dangerous.
  • 5x[Gem Circuits] - Technology used in making machine constructs.
  • 1x[Metal Plate] - Thick metal plating used in tents and drones.

Medical Tent (x1)

This tent can house up to 10 injured gems comfortably, and store a variety of medical equipment inside. It's protected from the elements, such as rain, snow and hail, and can be folded up neatly for transport. It's very sturdy.

  • [Gem Repair Unit][PRO/LOV] - The tools onboard this unit can be repurposed by any gem to do twice the repair work a normal gem would be able to do. When a gem in the GRU is healed, someone rolls PRO/LOV again to see if they're healed an extra step.
  • [Gem Transformer][ACT] - Any gem who transforms in this machine remains in that form until they return to the machine again. Their gem placement remains the same.

Vehicles

  • [Escape Pod][Vehicle] - Provides an extra 1d6 DEF and GUN if rode inside. Room for two individuals to squeeze together. Operating machinery while inside is impossible.

Broken Gems

[Salvagable Gem Stash][PRO+EMP+LOV] - Once a day, your team may attempt to restore a gem from Broken->Fragmented->Cracked->Repaired. These gems will have passive abilities on your camp. Three gems will need to work in tandem to fill each of the three positions-- Programming, Empathy and Love. Your broken gems:

10 Broken Gems

  • 1 Lapis
  • 2 Jasper
  • 5 Ruby
  • 3 Peridot

8 Fragmented Gems

  • 3 Peridot
  • 1 Amethyst
  • 4 Ruby

4 Cracked Gems

  • 1 Pearl
  • 2 Ruby
  • 1 Peridot

Other Equipment

Equipped to Beryl:

  • [Power Scanner][KNO] - Wearer makes a KNO roll. If successful, wearer learns the power level of their opponents.

Equipped to Larimar:

  • [Full Access Card][SCI/BIO] - You can use this card to break into Kindergartens and other Homeworld structures, as well as take over the premises. Repairing the lock or the systems of the structure in question may require an ENG roll. Otherwise, roll SCI or BIO.

Equipped to Light:

  • [Electromagnetic Radiation Containment Crystal Ray][Absorbers: 0][Refractors: 0] - A simple crystal production device capable of absorbing light and later refracting a rainbow. It works by setting absorbers on lights and refractors on surfaces, carrying light from one to the other. It's a very complex piece of scientific/magic equipment.

Equipped to :

  • [Weeping Box][FAI] - A strange box that accepts faith and glows a color. Perhaps it has a purpose... when viewing gems through the cube, targets glow red, deep blue, bright white, or a golden shimmer.

Equipped to Tanzanite:

  • [Emergency Response Ring] - This ring reacts when you're poofed-- it fires off a flare into the sky and in every direction (1d6 GUN against all foes), then it attempts to bubble you. The bubble makes 3d6 DEF roll, and seeing the flares will require an AWA roll.

Equipped to Gaspeite:

  • [Multitool][ENG] - Repair any broken hunk of junk in no time! Use an ENG roll to fix even the most impossible structural damages.

Equipped to Silicon:

  • [Limb Enhancers] - Show those clods who's fancy with these new Limb Enhancement devices! They're capable of using PRO rolls to use equipment and fire a beam. This beam is corruptive and can damage gems.

Equipped to Lepidolite:

  • [Shrine Dowser][LUK/TAC] - All of the shrine totems have been lost, but they're equipped with trackers. If you can get close enough, you can recover parts of the shrine... each day, you may make a LUK or TAC roll to locate a SHRINE PART. Collect all 10 and you'll make a unique and useful structure...

Player Profiles

This is a list of all players currently in the game. I'll give them a better template later, but this should help you if you're confused.

LapisLazulii

  • Name: Beryl
  • Gemstone (Placement): Back (Between Shoulder Blades)
  • Appearance: (Look at the Picture. I'm the male with the awesome antlers!)
  • Biography: He's quite the young gem, ambitious and brave! He isn't afraid to get into a skirmish to protect his friends, and he's always willing to help out anyone in need. His flaw is forgiveness. Many times has he forgiven enemies, and many times has it ended up turning in his combatants favor. He is quite hesitant when it comes to trust. But he is willing to make friends if that trust does come.
  • Gem Weapon: Gem Pistols! (Because why not? :>)
  • Salvaged Part: Scanner Shades. B)
  • Skill 1: Tactical
  • Skill 2: Witty
  • Skill 3: Geographically knowledged
  • Quirks: Swim swim swim on a summer day!

Statistics:

  • Defense (DEF): 1d6
  • Gunpower (GUN): 2d6
  • Knowledge (KNO): 2d6
  • Tactics (TAC): 2d6
  • Agility (AGI): 1d6
  • Strength (STR): 1d6

Regimango

  • Name: Chrysoprase
  • Gemstone (Placement): Chrysoprase(Left Eye)
  • Appearance: Wikirequest6.jpg
  • Biography: When she was younger she meditated and was a very calm and unemotive gem but as she aged she started getting more and more energetic to the point where she just runs around everywhere. She trusts people relatively immediately, but she gets an undying hatred for those who misuse that trust. She is often the first to want to start a fight as she is confident in her abilities.
  • Gem Weapon: Brass Knuckles
  • Salvaged Part: Shape stabilizer (allows shape shifted forms to last longer)
  • Skill 1: Animal instincts
  • Skill 2: Natural camouflage (cause she's green)
  • Skill 3: Quick reaction
  • Quirks: She has an affinity for changing shape and spooking people, whether its the time to or not.

Statistics:

  • Agility (AGI): 2d6
  • Strength (STR): 1d6
  • Defense (DEF): 1d6
  • Awareness (AWR): 2d6
  • Acting (ACT): 2d6
  • Biology (BIO): 1d6

Bkfootball

  • Name: Beige Calcite
  • Gemstone (Placement): Upper Forehead
  • Appearance: 6 '4" tall, with a black trench coat and white shirt, and jeans and combat boots. Beige skin and short, well kept hair.
  • Biography: Optimistic, yet mysterious. An older, more experienced gem, he is slightly skilled in medicine and technology, and tries to comfort gems when things go wrong. Not too good at fighting, though.
  • Gem Weapon: A 5' long spear.
  • Salvaged Part: An object resembling a car battery, but more advanced.
  • Skill 1: Medical Skill (Gem forms, not actual gems.)
  • Skill 2: Keen Eyesight
  • Skill 3: Contagious Optimism
  • Quirks: Gets very emotional about certain things, but if it looks like he's falling apart, he'll just say he's "okay" and reject your help. Aforementioned "Mysteriousness."

Statistics:

  • Strength (STR): 1d6
  • Defense (DEF): 1d6
  • Engineering (ENG): 2d6
  • Acting (ACT): 2d6
  • Awareness (AWR): 1d6
  • Faith (FAI): 2d6

LapisL6

  • Name: Turquoise
  • Gemstone (Placement): Turquoise, Chest
  • Appearance: See picture
  • Biography: A normal gem loyal to Blue Diamond. He is commonly picked on and told what to do, but managed to stay strong with his large intellect.
  • Gem Weapon: Sword
  • Salvaged Part: A broken Homeworld communication device.
  • Skill 1: Very good with technology
  • Skill 2: Can make a plan fast
  • Skill 3: Very agile and swift
  • Quirks: Very uptight and cowardly. Hes good at nearly everything, bit combat.

Statistics:

  • Awareness (AWA): 1d6
  • Defense (DEF): 1d6
  • Tactics (TAC): 1d6
  • Engineering (ENG): 2d6
  • Science/Math (SCI): 2d6
  • Knowledge (KNO): 1d6
  • Agility (AGI): 2d6

Agate36

  • Name: Topaz
  • Gemstone (Placement): Chest
  • Appearance:
  • Biography: Followed blue diamonds rule under eyery circumstance
  • Gem Weapon: lazers from gloves
  • Salvaged Part: One of blue diamonds cloaking devices
  • Skill 1: Gymnast
  • Skill 2: Amazing shapeshifter(can change her color)
  • Skill 3: Artistic
  • Quirks: Germaphobe and hates fusion

Statistics:

  • Gunpower (GUN): 1d6
  • Defense (DEF): 1d6
  • Faith (FAI): 2d6
  • Acting (ACT): 2d6
  • Agility (AGI): 2d6
  • Engineering (ENG): 1d6

Robyn Grayson

  • Name: Zoisite.
  • Gemstone (Placement): Forehead.
  • Appearance: Blond, white jumpsuit and white heels to go with.
  • Biography: Gem of Healing and Purification.
  • Gem Weapon: Spear.
  • Salvaged Part: Broken Pearl Gem. (Once her Pearl.)
  • Skill 1: Master hand to hand combat.
  • Skill 2: Healer.
  • Skill 3: Survival Instincts.
  • Quirks: Friendly and humorous.

Statistics:

  • Strength (STR): 2d6
  • Defense (DEF): 1d6
  • Programming (PRO): 2d6
  • Empathy (EMP): 1d6
  • Love (LOV): 1d6
  • Awareness (AWR): 2d6

Malachite diamond

  • Name: Larimar
  • Gemstone: chest
  • Appearance:
  • Weapon: water shurikens
  • Salvaged: The card that gives access to her lab
  • Skill 1: Duplication, (the copies are half as strong as she is)
  • Skill 2: Supersonic speed (Gotta go fast)
  • Skill 3: knowledge of corrupted gems
  • Quirks: She is very brave and approachable. She tends to eat regularly and loves music.

Statistic

  • Magic (MAG): 2d6
  • Agility (AGI): 2d6
  • Love (LOV): 1d6
  • Biology (BIO): 2d6
  • Defense (DEF): 1d6
  • Gunpower (GUN): 1d6

CrushedTurtle

  • Name: Pezzottaite
  • Gemstone: Back, Naturally covered by her cloak
  • Appearance: Pictured.
  • Weapon: Deep red double-bladed battle axe, the blades are silver and nicked and scratched.
  • Salvaged Object: A gem distablizer, but lost power after the crash.
  • Skill 1: Electrokinesis, although not strong enough to power the distablizer.
  • Skill 2: Farsight, much like Sapphire's future vision, but has that ability to see what's happening to someone currently, unlike being able to see the future.
  • Skill 3: Naturally agile, like Pearl and Garnet. (Can jump extremely high, enhanced speed and strength.)
  • Quirks: Tends to eat rarely, but never gets a feeling of hunger. Certified Kindergartener, and has nearly the same personality of Lapis.

Statistics:

  • Strength (STR): 1d6
  • Defense (DEF): 1d6
  • Engineering (ENG): 1d6
  • Agility (AGI): 2d6
  • Awareness (AWR): 3d6
  • Magic (MAG): 1d6

Moon281

  • Name: Aquamarine
  • Gemstone (Placement): Side of Neck
  • Appearance: --will link later--
  • Biography: Aquamarine was a lower rank gem, and was typically sent to search for planets that could bear Gem Life. She had a burning hatred in her heart for the rebellion. She was almost like a Warrior-rank gem, except she couldn't handle watching death.
  • Gem Weapon: Scythe
  • Salvaged Part: A small, glowing sphere - its power is unknown.
  • Skill 1: Super Speed - can sprint faster than the average Gem.
  • Skill 2: Hydrokinesis - She had been known to able to posess small amounts of liquids.
  • Skill 3: Super 'Jump' - can jump to high feats.
  • Quirks: Sometimes, she will mention a strange, white gem, and she is almost alwaus late to events.

Statistics:

  • Strength (STR): 1d6
  • Defense (DEF): 1d6
  • Agility (AGI): 2d6
  • Magic (MAG): 2d6
  • Empathy (EMP): 2d6
  • Faith (FAI): 1d6

NanefuaPizza

  • Name: Lightning Opal "Light"
  • Gemstone (Placement): Forehead
  • Appearance: See drawing.
    Drawing (3)
  • Biography: Light was one of Blue Diamond's first followers, in fact, she doesn't remember a time when she was even thinking of betraying her. Lightning Opals were an early experiment by Blue Diamond to find a servant who was more useful than a Pearl. Light was the only experiment that succeeded.
  • Gem Weapon: Elven Short Bow
  • Salvaged Part: A blue locket, which she keeps in her pocket. When opened, the locket can fill any space with light or take it away. Kind of like a deluminator from the Harry Potter books
  • Skill 1: She is extremely fast on her feet. There is not a single gem that is faster than her.
  • Skill 2: She can summon several different types of arrows, just like Opal from canon.
  • Skill 3: She also can jump very, very high.
  • Quirks: She likes to have fun, but puts duty before fun on most occasions.

Statistics:

  • Faith (FAI): 2d6
  • Science/Math (SCI): 1d6
  • Magic (MAG): 2d6
  • Defense (DEF): 1d6
  • Gunpower (GUN): 1d6
  • Agility (AGI): 2d6

Greenwatchandabluebox

  • Name: Desert Rose
  • Gemstone (Placement): hand
  • Appearance: pictured, although he actually would wear a white shirt and a brown tie as well.
  • Biography: Often sent to other planets to create fighting and Kindergartening strategies. His strategies were very confusing to the enemy, unlike other Desert Roses' strategies, and his were favored by White Diamond.
  • Gem Weapon: battle axe (one-sided)
  • Salvaged Part: large metal cylinder: sometimes he calls it a "useless metal cylinder" or "cylinder of unknown application." Could contain propeller but he has'nt even opened it yet.
  • Skill 1: strategist
  • Skill 2: very good at science
  • Skill 3: reflexes (very good ones!)
  • Quirks: While most Desert Roses are conditioned to give up more easily then other gems, he wouldn't know defeat if you sliced it up and put it on a triple bacon cheeseburger! Also, he enjoys eating triple bacon cheeseburgers, otherwise that wouldn't be saying anything, and he is fascinated with scarves and ties, even going so far as to wear a scarf on a hot desert planet.

Statistics:

  • Strength (STR): 1d6
  • Defense (DEF): 1d6
  • Tactics (TAC): 2d6
  • Science/Math (SCI): 2d6
  • Faith (FAI): 1d6
  • Agility (AGI): 2d6

GoldenKnight10

  • Name: Yellow Topaz
  • Gemstone (Placement): Right palm
  • Appearance:
  • Biography: ?
  • Gem Weapon: Cutlass
  • Salvaged Part: Trident
  • Skill 1: Geokinesis/Geothermalkinesis
  • Skill 2: Sword Beam Emission
  • Skill 3: Super Speed
  • Quirks: Once corrupt and Sometimes eats Dirt and Toothpaste

Statistics

  • Strength (STR): 1d6
  • Defense (DEF): 1d6
  • Magic (MAG): 3d6
  • Agility (AGI): 2d6
  • Empathy (EMP): 1d6
  • Luck (LUK): 1d6

PinappleMaster

  • Name: Rhodalite
  • Gemstone (Placement): Left Elbow
  • Appearance: Pink skin, blue limb enhancers, blue visor, long hair like Amethyst's except pink, same height as Pearl, wears Blue Diamond uniform(sorry i would put a picture but i can't draw digitally at all)
  • Biography: She was an officer on Homeworld in charge of security at places of minor importance. Went with a group to establish an outpost but ship crashed.
  • Gem Weapon: leg flail
  • Salvaged Part: ?
  • Skill 1: survival
  • Skill 2: minor fighting skills
  • Skill 3: authority?
  • Quirks: slow at running, afraid of most animals

Statistics

  • Strength (STR): 2d6
  • Defense (DEF): 1d6
  • Tactics (TAC): 2d6
  • Awareness (AWR): 2d6
  • Agility (AGI): 1d6
  • Knowledge (KNO): 1d6

GooseLovah - Missing Data

  • [Personal Communicator Relay] - Immediately connect to all nearby communication towers. If the communication tower isn't owned by the Homeworld faction, any gem may roll SCI to hack into it using your device. This device does not count as a relay.
  • Strength (STR): 1d6
  • Defense (DEF): 1d6
  • Awareness (AWR): 2d6
  • Agility (AGI): 2d6
  • Empathy (EMP): 2d6
  • Acting (ACT): 1d6

Soulwarriorsexpert67

  • Name: Tanzanite
  • Gemstone: chest
  • Appearance: Tanzanite has light blue skin and wears a ring around his forhead. His clothes have daimonds on the unattached parts.
  • Bio: Tanzanite is a valued part of Yellow daimonds technical crew and respected by other gems.
  • Weapon: Spears more than one at a time.
  • Salvage: Tanzanites ring in dangerous situations it unleashesan energy blast equivalent to that of 2 rocket launchers.
  • Skill: Homeworld technology expert.
  • Skill: Fightin, self defense.
  • Ability: Electrokinesis.
  • Quirk: loves eating earth food, only drinks milkshakes when he finds them.

Statistics:

  • Strength (STR): 2d6
  • Defense (DEF): 2d6
  • Agility (AGI): 1d6
  • Magic (MAG): 2d6
  • Engineering (ENG): 2d6
  • Programming (PRO): 2d6

PseudoParadise

  • Name: Gaspeite
  • Gemstone (Placement): Left shoulder
  • Appearance:
  • Biography: "The scaredy-cat and quite neurotic soldier serving under Yellow Diamond, who would like nothing more than a quiet and peaceful life, devoid of conflict. Truth is, he would fare a LOT better as a technician guy"
  • Gem Weapon: Multi-functional wrench
  • Salvaged Part: Half-functioning escape pod
  • Skill 1: Resourceful
  • Skill 2: Nurturing nature
  • Skill 3: Common sense
  • Quirks: He really likes hugs, even if he's too shy to admit it, or give them, for that matter.

Statistics:

  • Strength (STR): 1d6
  • Defense (DEF): 1d6
  • Awareness (AWR): 2d6
  • Empathy (EMP): 2d6
  • Tactics (TAC): 2d6
  • Engineering (ENG): 1d6

Steven watcher

  • Name: Silicon
  • Gemstone (Placement): forehead
  • Appearance: kinda like a pearl but a slightly bigger build
  • Gem Weapon: corruptor (it stops gems from moving for a few seconds and other stuff)
  • Salvaged Part: limb enhancers
  • Skill 1: certified kindergartener
  • Skill 2: extreme programming skills
  • Skill 3: has photographic memory
  • Quirks: likes making stuff
  • Abilities: electrokinesis and can enter technology with his mind

Statistics:

  • Defense (DEF): 1d6
  • Engineering (ENG): 2d6
  • Knowledge (KNO): 2d6
  • Programming (PRO): 2d6
  • Magic (MAG): 2d6

Tom Topaz

  • Name: Lepidolite
  • Gemstone (Placement): On the crown of her head.
  • Appearance: She is a feminine looking Gem, tall, slim and curvy. She has long and wavy lavender hair with white accents, baby pink skin and gray eyes. She wears a calf length loose lilac dress that has two rose-red stripes that cross in a white diamond symbol at the waist, a bright purple scarf (with a pattern of yellow jewels embroidered on it) which she usually covers her hair with and bubblegum pink/mauve crystal sandals.
  • Biography: She was once a young gifted gem in Homeworld. White Diamond saw the potential of her powers and took her in her court as one of the most prized members. Shortly after, WD saw to her joining the Bejewel Priestesses in the local Temple. There she learned a lot about Gem culture and magic, and her telepathic abilities started to develop. White Diamond often came to supervise her progress, and ocasionally helped and adviced her when she was having trouble with magic stuff. This made Lepidolite to literally idolatrate her. When she was designated as the guardian of the Sacred Bejewel Shrine and the mystical statues that travelled in the ship heading to Earth, she was determined give her own life to fulfil that task. Therefore, when she failed to do so, she felt terrible, because to her mind she had failed to her beloved Matriarch, and decided not to return unless she could re-assemble the Shrine.
  • Gem Weapon: A short, undulated sabre.
  • Unique Ability: Telepathy (in her basic state, she is only able to use Telepathic Speaking, Mind Sensing (this means that she can detect the consciousnesses of sentient beings) and weak Mind Reading. She has a passive and individual Mind Shield).

Salvaged Part: The Shrine Keystone, the only piece of the Sacred Bejewel Shrine that she could find in her crash site.

  • Skill 1: Diplomacy: She has quite a talent with words, as she considers that conflict is best resolved without violence, making her a great spokeswoman in any dispute.
  • Skill 2: Team Work: She is very good at working with other Gems and making them work together, promoting cooperation and coordination even in the more conflictive group.
  • Skill 3: Gem Magic: She is very skilled at any kind of Gem Magic and has deep knowledge of Gem Magical Artifacts, as a result of her training as a Gem Bejewel Priestess.
  • Quirks: She does not like hanging around irascible, whiny or resentful people, as their thoughts give her headache; but he enjoys being around upbeat, funny and loving people, as it does exactly the opposite. Suffering people causes her great mental pain, and she will avoid them if possible, because she feels guilty since she cannot use her power to comfort them.

Statistics:

  • Strength (STR): 1d6
  • Defense (DEF): 1d6
  • Empathy (EMP): 2d6
  • Tactics (TAC): 1d6
  • Magic (MAG): 2d6
  • Charm (CHA): 2d6

Mission Logs

This is a highly truncated version of the forum.

Chapter 1: The Camp

Your ship made a rather jumpy entry into the atmosphere. Something was wrong-- terribly wrong. The navigation system went absolutely haywire, aiming in every which direction. The hand broke apart into different segments, each carrying a Homeworld member or two. It burrows itself into the ground deeply, putting out the flames on the wreckage. Every inch of surface metal cools, and some of your gems begin to reform.

Some of your crewmates didn't make it. Their half-shattered remains need immediate medical attention, and others have no chance. It's probably just best to bubble them and leave them to be... maybe even properly bury them.

The camp gathers together, battered and bruised. Anyone can come in at any time. Anyone can leave. Leaving on a mission can improve the camp's defenses, the offense potential of the group or weaken the Crystal Gems and Gem creatures in the wild.

Chrysoprase goes to scout out if there are any hostiles coming towards them, and comes back with a report of strange gem creatures.

A few of your comrades seem to be alive and kicking... they're all huddled around salvaged bits of wreckage. You recognize them (as each other) and join them to figure out what's what. Freely roleplay for now. If any of you want to go on a mission or use some equipment, just request it.

Mission Unlocked: Clear the Area (1/5)

  • This region is infested with strange gem-bug hybrids. Clearing out 5 different groups should clear it out, and then you can reactivate the local Warp. Doing so will allow you to take territory back from monsters and the Crystal gems.

Mission Unlocked: Lost Communication

  • Establish a line to Homeworld in any way, shape or form to get a ride back home. This is a major plot arc and may take a while.

Beige, Turquoise and Chrysoprase go to fight a spider, the Gem Widow. They end up attracting some Gemhurculean Beetles to the location as well, and learn a few things about spiders:

  • These are creatures called Speeiders. They have many legs and eyes.
  • They are the freakiest things you have ever seen and you think they want to bite you.
  • It's a gem-bug hybrid, something unseen on homeworld.
  • It paralyzes any prey it bites.
  • It's capable of drinking light.
  • Its venom has destabilizing properties.
  • Their range of movement is very limited, to their web.

There's a few new members at camp, and you can see footprints leading away from a gathering point. One scruffy Ruby in a corner seems to be cracked. They cough and glitch out.

Aquamarine sees the remaining members of the crew stumble about, holding onto burning bits of wreckage. This place looks like a warzone, with dead gems strewn across the camp. Some gems are trying to install some systems around camp to protect the survivors, which is why you can't talk to them currently. Definitely not because their players are offline.

Mission Advanced: Clear the Area (2/5)

  • This region is infested with strange gem-bug hybrids. Clearing out 5 different groups should clear it out, and then you can reactivate the local Warp. Doing so will allow you to take territory back from monsters and the Crystal gems.
  • Gem Widows located and decimated by the Gemhurculean Beetles. Only small, manageable patches remain. (Complete)
  • Gemhurculean Beetles still roam this land. Perhaps they can be chased off.

Mission Unlocked: Tend to the Wounded

  • There's plenty of wounded gems back at camp, to the point it's ridiculous. Repairing some of them might improve your skill at Programming. Anyone who participates in this mission before it completes will level up.
  • Reward: +1d6 Programming(PRO)

Mission Unlocked: Scout the Area (Repeatable)

  • It occurs to you that you have no idea where this place is. Scout it out and discover landmarks and clues as to who lives here and what sort of monsters are in the region. Be careful not to alert monsters or worse forces...
  • Reward: Potential campsite equipment. Locations of monster clusters for Clear the Area. Potential threat aggression.

Mission Unlocked: Salvaging Crew (Repeatable)

  • The ship is destroyed, but metal parts can still be salvaged. All of the parts worth taking have been picked up by your teammates, but there's still metal, crystal and stone to grab and reorganize. Each mining will require a STR roll and return some metal chunks, which can be used with ENG to build.

Chrysoprase has become a loose gem. They can be used by anyone for the purpose of operating machines while the group is at camp, but control will be given preference to Regimango if they ever return. Thanks for giving us a try, Regi!

Beige and Turquoise located a discarded escape pod! Something is fishy about this escape pod... it seems to have made a crater in the ground, but the occupant is missing. Who had enough warning to leave the ship in time?

Turquoise also found a series of corrupted data logs aboard...

  • ...unnatural interference...
  • ...escape, signal by...
  • ...rebellion didn't fail...
  • ...I just need to...
  • ...sabotaged the...
  • ...Crystal Gems alive...

Aquamarine finds themselves hopelessly lost in the area... they approach the silhouette, only to discover it's not a gem-- it's a GEM MIMIC. A strange, chittering creature that approximates its shape to a gem... it looks more like a roach.

Light seemed to have reformed later then the other gems who crashed landed on Earth. Light was the supervisor of a scout mission to Earth sent by Blue Diamond. When she woke up, she was very confused. She climbed her way out of the wreckage. And jumped up branches of the trees to get some fresh air. As the sun set, Light rubbed the strange locket she found in the wreckage and hoped that she could find other gems soon. After spending the night in the tree, Light travels from tree to tree, hoping she'll find more survivors. She stays off the ground to avoid monsters, but hopes none of them can fly...

Aquamarine steps back, feeling idiotic for thinking it was her. She summons her Scythe, and swings with as much force as she could, letting some of her emotions spill into the hit. Aquamarine's Scythe relies entirely on STR! The Gem Mimic hisses as the scythe bounces off it's carapace. Pulling out one of its massive claws, it attempts to strike at its prey. Luckily, Aquamarine is able to jump back in time, nimbly twisting her body. It hisses, and begins to approach again... make a simple attack this time. I'll tell you if you /need/ to dodge.

You should have an AGI die-- if you don't, some rolls are considered an automatic failure. Not everyone has every dice-- rare dice like Love and Science/Math can be used in rare but useful situations, but only by people who own them. If you need a dice roller, here you go-- https://www.wizards.com/dnd/dice/dice.htm .

Light continues jumping from tree to tree, on the lookout for monsters and gems. After a long journey, she spots a small group of gems in the distance. She gracefully jumps down from the tree and runs towards the group. She makes it back to the HOMEWORLD CAMP. Injured gems groan and hold themselves, and the more fit, such as Pezzottaite, are installing systems to defend the camp. You recognize some of these gems as members of Blue Diamond's faction, but most of the others belong to Yellow Diamond and White Diamond. One gem, an Aquamarine, sets off before you can talk to her, following a strange silhouette. A heavily wounded Ruby coughs out some pale red-colored light.

Light cringes at the sight of the injured Ruby. She looked around the camp to see many, many damaged gems. She took a long blade of grass from the ground and tied her long, blue hair back. She felt tears prick her eyes when she saw how many dying gems there were. Ad the tears came when she realized she might never get to see Blue Diamond again.

Aquamarine's blue complexion is scratched by the claws of the Gem Mimic. She bends her knees slightly, holding her scythe high in the air (Similar to how Sardonyx jumped in the air with her hammer in 'Cry For Help') and jumps up, shaking the Gem Mimic off its feet for a second. Aquamarine feels the wind fly by her hair as she strikes at the Gem Mimic.

Beige, you are looking for trouble... you notice, far ahead of you, a bright noise as a warp activates and a large Gem appears with square hair and huge gauntlets... roll KNO. If you make a check of 3, you'll recognize this figure.

Light covered her face, she didn't want to have the others see her crying. Big, green droplets rolled down her cheeks and into her palms. She ran and ran and ran, hoping this was all some sort of hallucination. Soon she would realize that this was just another test from Blue Diamond. "I just.. want to go home!" She wailed to herself.

Aquamarine: The shell scrapes, but that's the extent of the damage. (DEF->2) The Mimic chitters again, and lunges in for another scratch with its terrible claw...

Light wanted to sit there and just die on the spot, but she remembered that Blue Diamond wanted her to be a leader, not a burden. She wiped her tears and stomped over to the nearest tent. There sat a Dravite, who had a strange, shimmery liquid flowing from her chest. Light shuddered.

Beige, you've spotted GARNET, a powerful member of the Crystal Gems assumed to be crushed in the Rebellion. From what you know about the rebellion:

  • She's a fusion.
  • She's a Rebel Leader.
  • She's able to see into the future, which means she's seen you just as much as you've seen her.

"..." She doesn't say anything, but she removes a strange tool and attaches it to the Warp Pad. It's... it's a.... roll AWA, SCI or KNO, Beige.

Light seems to have mistaken an injured Peridot for a Dravite. There are no Dravites currently in the camp; in the future, refer to the Player Guide in both the [Broken Gems] and [Homeworld Gems] sections to check and see who's at camp. "Do I look like I'm alright, d-dirtbag?" The Peridot coughs, and their eye vanishes from existence. "Someone sabotaged the ship... all of our navigation systems went haywire on entry, and now everyone is DEAD! And it's all that traitor's fault! Why, when I get my limb enhancers on them, I oughta-- raet meht bmil morf bmil!"

Beige can't see what she's planted! Her future vision picked the best outcome for her placement of the object in question-- it's out of your reach! You'll have to get reeeeally close to see it. But that's not always a good idea.

Light took a step back and realized this was a Peridot, nobody important in her eyes. "Calm down!" She exclaimed. "You're hurt," She said, pointing at her chest. "And your eyes kind of are all weird... I don't know how to explain it..."

Aquamarine makes a small 'Tch' sound, and jumps up once again. instead, she point down her foot, as if she is about to step on the Gem Mimic. she lets out a small battle cry for dramatic effect, and moves down as much as gravity can pull her to.

Light: The Peridot is speaking in backwards phrases, making it impossible to comprehend her. When you glance down at her waist, you can see her gem is cracked... you'll need real scientists to solve this problem. Or, well, someone with LOV, someone with EMP, and someone with PRO. If you don't have any of those, it's best you help out in any other way you can.

Light tries not to scream as she sees this poor gem dying. Light was good at science, so she decided she could help this Peridot before things get out of hand. She rips off a piece of her dress and ties it around the Peridot's gemstone, keeping it together in case it falls apart. "It's going to hurt, but at least you'll stay alive until someone who can heal comes around." Light, realizing there's nothing more she could do but provide comfort, sits in the corner and watches the dying gem.

Light receives a look of incredulousness and gratefulness from the heavily injured gem. They should manage to hold together long enough for a group of gems to heal them. They would appreciate their good samaritan with words, but they can't exactly speak in a forwards direction.

Aquamarine jumps onto the claw, before smashing down expertly with the weight of gravity. The Gem Mimic cannot stand any more damage, and it snaps in half! Its goo spills out all over the ground, and its gem still looks... attached. It's horrifying to look at, but you got rid of a terrible monster...

Mission Advanced: Clear the Area (3/5)

  • This region is infested with strange gem-bug hybrids. Clearing out 5 different groups should clear it out, and then you can reactivate the local Warp. Doing so will allow you to take territory back from monsters and the Crystal gems.
  • Gem Widows located and decimated by the Gemhurculean Beetles. Only small, manageable patches remain. (Complete)
  • Gem Mimics lure gems towards them with shadows and clacks in order to drain their light and use it in their egg-clusters. Or, well, they used to, until a brave gem killed their Hunter. (Complete)
  • Gemhurculean Beetles still roam this land. Perhaps they can be chased off.

Beige, heads back to camp to hand in the broken limb enhancers. Beige avoids combat until they return to camp. There's a Light comforting an injured Peridot... meeting up with them is not a bad idea.

Aquamarine shakes her foot, getting the 'goo' off in the process. She decides to head back toward the camp, and sees movement in one tent. She pulls out her scythe once again and quickly approaches said tent, opening it and seeing two Gem, one Green and one of a dark Navy hue. She notices the injuries on the former gems body as the latter tries to console them. Aquamarine's weapon is still out. "You're not rebels, are you?" She says, in an attempt to sound confident but sounds like the exact opposite, and her voice comes out a little shaky. However, she is slightly relieved at the fact that it wasn't another sort of Gem monster.

Beige enters the tent, and sees a Peridot with missing limb enhancers...

This Peridot has intact limb enhancers, save for a damaged leg. Most of the Peridots left here are broken... but you somehow doubt the limb enhancers you found all the way out there belong to any of these dead Peridots. Beige decides to go around and comfort the dying gems.

Aquamarine notices the other gem that had just came in, and introduces herself. Everyone in this group knows one another as crewmates, even if only as acquaintances.

Beige, you are looking for trouble... you notice, far ahead of you, a bright noise as a warp activates and a large Gem appears with square hair and huge gauntlets... roll KNO. If you make a check of 3, you'll recognize this figure.

Aquamarine remembers the salvaged metal parts, and decides to ask Beige if anyone they know can help complete the tent.

Rhodalite woke up in a tent to the sound of another Gem's voice. A blue gem was standing there. Rhodalite sat up, and stared at the gem who had entered. "Where am I?" she asked.

Desert Rose was reviewing to a group of gems about the Crystal Gems. One of the listening gems, a Chrysoprase, raises a hand. "Why are you tellin' myths and stories? We KNOW Peridot Facet-2F5L Cut-5XG was a traitor, that's why we CAME here in the first place. But Homeworld said the Crystal Gems are dead, along with the rebellion. Don't be startin' rumors!"

Beige looks to see if there are enough required parts to manufacture a sort of structure.

There's 5 metal sheets lying around. A good ENG roll could rig them into a structure, but it'd be much more stable if you could get some crystal poles salvaged from the wreck. It's a STR roll to salvage, and you can make this check hourly. As for the ENG roll, you have to beat a 2. Adding the poles inside will give the structure stability and won't require any repairs later on.

"Oh yeah, these were part of the ship, we can make a shelter to tend to the wounded! Erm, I'm not the best in engineering, but I can console these gems. Mind working on the shelter?" Aquamarine asks, as she slowly walks to the shards, feeling her heart tear. She holds some of them up. Aquamarine feels the vibrancy of life humming from the shards... could it be? That a Gem could be restructured from its shards... the thought of it fills her with hope, but without a Programmer and someone versed in the magic of love, this shard has no hope of recovery.

Mission Unlocked: [Function and Design] (0 active / 5 required Relays)(0 functional / 1 required Computers)

  • There are several computers which need fixing around the campsite. If you can get a computer running with an ENG assistant, you can get broadcasting to the area. You'll also need to set up Relay Points to get the broadcasting to work, so there's a job for everyone! If you can set up the relays just right, it'll give you a view of the location as well...
  • Reward: +1d6 Programming (PRO)

Rhodalite stood up, and walked outside of the tent she was in. as far as she knew, she had just reformed. There was a group of gems sitting in the clearing, and one was standing up, telling them about something. She walked up to them.

Turquoise sees the computers are broken. Turquoise spots Rhodalite as they head out to the mainframe. Luckily, fixing computers is something they knew how to do! They managed to get it running, only to realize its signal is going nowhere. They need some active relays to make it work effectively. For now, they integrate it with the existing communications relay, allowing them to send information directly to all Gems in the campsite.

Rhodalite sees a blue gem look at her before walking over to a computer. Rhodalite approaches the other Gem, and asks them "Where am I? What happened?"

Rhodalite, you notice something in the far distance... it looks like... a communication tower? But there's no light coming from it. Maybe, if you could get a team over there, you could get some of those parts to make relays.

Turquoise and Rhodalite continuing the mission with the PRO reward, [Function and Design]. As your group heads out into the wilderness, you might encounter monsters... or worse. Hereafter, they're referred to as Team Relay.

Beige manages to retrieve 5 Crystal Poles! Perfect! With this many, they can create a stable Tent. They construct a MEDICAL TENT for 5 SHEETS and 4 POLES.

[Medical Tent][x1] - This tent can house up to 10 injured gems comfortably, and store a variety of medical equipment inside. It's protected from the elements, such as rain, snow and hail, and can be folded up neatly for transport. It's very sturdy.

Turquoise and Rhodalite avoid a nasty patch of Gem Bees that were swarmed around a crystal tree, and they make it to the Communication Tower unnoticed. This tower is a relay for the larger Communication Hub somewhere on this planet... either way, it's full of materials for creating more, smaller relays. Beige desires to join them, and hopefully set up a relay station in the area.

Back at camp, Desert Rose is exasperated. Beige remains at camp for now and debates Desert Rose.

Aquamarine sighs, looking back into the shards.

"I'll come back for you," She whispers.

"I won't let you go like I did with h-her. ​" Aquamarine continues, as she wraps a small cloth strewn on the ground to shelter the shattered gems. She sheds a small tear, wiping it away as she continues to find the others, and to return back to the others she met.

Turquoise, you spot Rhodalite as you head out to the mainframe. Luckily, fixing computers is something you know how to do! You manage to get it running, only to realize its signal is going nowhere. You'll need some active relays to make it work effectively. For now, you integrate it with the existing communications relay, allowing you to send information directly to all Gems in the campsite.

Rhodalite, you manage to use your vast knowledge to determine some important things about the structure, the most important of which the last.

  • Activating this structure will beam a signal out in all directions.
  • It's tall enough to be used to scout out an extra landmark or two.
  • It looks a little fragile.
  • There are weak points you can hit to break it down.
  • If you hit the weak points just right, you can break off usable chunks.
  • Reactivating the structure as-is would alert people.

Rhodalite remembers exactly where the weak points are, and strikes them with precision and aptitude! They make exactly 5 new relays, one of which can be activated immediately.

Beige, you start up the power source. It should last for 24 in-game hours. The time is currently 4PM, Log Date 3 4 45.

Aquamarine, you see a fancy new medical tent set up around the injured gems! This is good news, if you've seen any before. There's also a salvaged medical device, thanks to someone new. You hear the hum of the battery as it starts anew, and you feel the pulse from the communication channel in your mind.

Looks like, right now, everyone's connected to the computer. Rhodalite tells Turquoise what they learned.

Mission Advanced: [Function and Design] (1 active / 5 required Relays)(1 functional / 1 required Computers)

  • Participants so far (Eligible for the reward): Beige, Rhodalite, Turquoise.
  • You've gotten the computer to run! You'll also need to set up Relay Points to get the broadcasting to work, so there's still jobs for everyone! If you can set up the relays just right, it'll give you a view of the location as well...
  • Reward: +1d6 Programming (PRO)

Desert Rose has left the camp in search of Gem Monsters to fight. Rhodalite, here's what you know about relays:

  • Monsters tend to cluster around them.
  • Relays need to be placed in high places.
  • They don't need any special preparation, just stick them in the ground.
  • No roll required.
  • If a computer is installed in it, they can soak some of the surrounding energy to send a message to the main hub.

Rhodalite feels... strong! Strong enough to do anything! The very earth shall quake beneath their feet! Also, they had no need to roll STR to lift or install these. But, who cares? STRONG! They install the relay.

Beige decides to join the others in setting up relay stations. But first, he resets the battery.

Desert Rose runs into a herd of Gem Flies! They whiz about, getting extremely close to his face and buzzing loudly. They seem to be more of a nuisance than a threat, but you need to clear your territory anyhow.

Yellow Topaz, how are you warping to a cave? Which cave? I don't remember mentioning a cave, but feel free to refresh my memory.

Beige gets the engine going again! It'll last a while. Then, they head off to meet up with Team Relay.

Team Relay learns the following about the relays:

  • They need to be set up somewhat distantly apart.
  • As long as one computer is controlling them, they can just bounce signals.
  • Bouncing signals doesn't require a computer.
  • You can make new relays, in case one breaks, with 4 Crystal Poles.
  • They need to be placed in high places. On top of trees, mountains and cliffs should do.

Desert Rose continues to valiantly fight off flies.

Beige, you manage to catch up with Team Relay. Turquoise jumps up the cliff with little effort, reaching a higher level... you can see the forest surrounding the canyon. There's activity, and... strange, stone structures filled with parasitic organic life. They walk around, and look... gem-like. Only, you can't see any Gem on them? That's... terrifying. What are these?

Zoisite finds themselves in the wreckage of the ship they were aboard. A segment separated from the main ship and fell somewhere near the campsite, deep inside the canyon. From here, they make their way back to the rest of the gems at the campsite. Right now, it's just the medical tent, which holds Chrysoprase, a few damaged gems like a Peridot, a Ruby and a Pearl, and many, many shattered gems. There's no rebels... just a few of your crew-members, injured and hurt.

Team Relay finds something. Are those... humans? Oh stars, they've evolved to make structures with their mouths or something. Here's what you know:

  • Humans are parasites.
  • The rebellion took place because of the presence of life...
  • Especially human life.
  • They probably have mind control powers or something.

Team Relay gathers together atop the cliff, staring at the boundless world around them... it's huge. There's no telling how much world there is left to explore, and what dangers it might hold... the Homeworld Gems seem to be in a region known as HELLS CANYON. This place is littered with all manner of beast, not to mention human patrols known as HIKERS. They approach the camp slowly... what to do with them? Turquoise approaches swiftly, planning to intercept them.

Hiker Male: "We can just take a little detour to the river, hon..."

Hiker Female: "A little detour, a little detour~ We'll be to the river faster this way!"

Hiker Male: "Yep! And it looks like there's a campsite ahead... maybe we should stop and say hello?"

The hikers speak... gem? How can this be? Do they have some sort of translation device? Turquoise then hid behind a rock.

Turquoise: [whispering] What? They speak our language? These creatures really are strange!

Hiker Female: "Did you say something about me being strange, darling~?"

Hiker Male: "I didn't say anything, hon. It was probably just the wind."

Try and be more stealthy when approaching these creatures! They understand the language too... their use of loving words is sickening, enough to shake you to the core. Roll to resist the status condition [Xenophilia] with FAI. If players don't have FAI, they'll be automatically inflicted with it.

Here's some simple plans for simple solutions that Turquoise thought of:

  • Scare them off by driving a gem creature nearby them!
  • Follow stealthily, like some sort of camouflaged gem. Smear some mud on your cheeks.

Turquoise is feeling the effects of [Xenophilia]! It's impossible to attack these interesting creatures until you return to camp and someone uses their FAI to cleanse you of your interest.

Still being formatted

After the hikers are dealt with, Emerald returns to report their findings. The hikers arrive while the group is planning their actions. The hikers smile broadly, bunching together. It's adorable.


When it comes to what you see, I'll be the judge of that. Things that you're allowed to include: Hells Canyon (if you can see it in a picture, go for it) the gems standing off against the humans, Homeworld Camp, or a vast forest or cave network. Go wild. Bananas.

The strong powerfull wind blows roughly through Fluorite's ear, making her feel pain. She opened her eyes, and saw the blue sky. She crawls towards a huge giant rock behind and sat there. All she can feel is the strong wind and a noise. In her hand was a communicator, the only thing she had left. She tried to use the communicator, but it could not pick any line.With frustation, Fluorite stands up and determined to follow the noise, slowly, hoping not to disturb anything.


Desert Rose, you need to roll AGI to flee from the Gemflies encounter. You angered them by killing two of their kin.

Fluorite, when you follow the wind, you find an exit to the cave you were in... lush green spills out like a sea before you, trees swaying in the wind. Your communicator picks up a signal... it's Homeworld! Then it picks up another, and another... but these sources are fuzzy, using primitive radio waves. You don't know how to hack them.

Team Relay, you're free to wander as the humans walk away peacefully. Some gems back at camp might be upset by this decision... everyone, roll AWA vs. 10!

Beige, you can't see anything yet. Maybe someone with more perception can catch it.

Emerald sighs, heading down towards the river that the camp overlooks. He sits nearby, watcing the water flow, ever forward towards its destination. Idly, he picks up a small smooth stone and tosses it forward with a flick of his wrist.

Fluorite frowns and Knocked the communicator with a stick. It keeps on buzzing and buzzing with the signal is blurry. She, then walks near the noises she heard earlier, hoping there are some other gems, crashed, like her.

Beige: Sure. I'm known for having good eyesight.

Turquoise: Lets go, then.

He heads away from the group.

Turquoise: Hey... um... You.

Gestures to Emerald

Turquoise: Wanna come with us? You seem like you just regenerated.

Emerald glances over, frowning. "I didn't. I made it out of the crash in one piece." He shakes his head. "I'll remain here. I was not made for combat."

Welp sorry about the absence guys, i was on vacation. Can we assume i'm with Team Relay and I was there the whole time? Sorry!

Rhodalite, you spot a nice ridge to set up on! Climb up and you can set another relay. Make another good roll to hike up there.

Fluorite heads towards the camp... but as they approach, you trip over an unconscious Tanzanite. This gem has just been buried in the dirt... pulling it out should give them room to form! When they do form, they'll have the following stats...

Emerald goes towards the ship wreckage to see if there's anything that can be salvaged from the crash.

Emerald, salvaging is a simple STR or LUK roll. Depending on what you want to bring back, you can get different supplies! You can do this once a real life day.

Alright, looking for any sort of technology, really.

Fluorite is very happy. She shivered with joy as she watch Tanzanite reforms. Finally, she's not alone! even thought she never knew who is Tanzanite, but at least he is a gem, than bumping into a group of humans. " Ermm...hi!" , that's all she can say.

Beige, Turquoise, roll AWA. This place is almost monster-free.

Fluorite, despite your greetings, Tanzanite seems to be weak. Until their player responds, I can't do anything with them-- sorry. But you are nearby camp!

Rhodolite hops up on the cliff and installs another relay... (3/5)! Keep up the good work! Roll AWA to find another good relay location...

Emerald finds a treasure trove of technology!

Not a bad idea. Honestly most people have AWA, but gems work in groups, not alone.

Not a bad idea. Honestly most people have AWA, but gems work in groups, not alone. Good point, but two gems with Awareness is better than one.

Emerald makes his way back to camp with his loot, thinking of all the possibilities for these circuits.

"Fluorite: Are you okay?" She looked at poor weak Tanzanite. She hoped that he would respond anything to her. As she did't get any respond, Fluorite walked a little bit fowards, through the bushes and rocks, leaving Tanzanite some space for a while. She could't believe her eyes, she sees a camp, a gem camp! Without wasting any time, she hurried back to Tanzanite to tell him about it.

wow, I'm really lucky today.

Turquoise: Find anything, Beige? Its getting creepy here.

Rhodalite, you spot another cliff... there's a WATER BEAR atop it, but it's a perfect location for a relay! If only you could deal with that thing...

Beige, Turquoise, you see a glittering in the distance, and a small humanoid wandering around in the distance. They seem to be petting a Gemhurculean Beetle...

Emerald, that's a SCIENCE roll for sure! You begin to swim with blueprints... any robot, ship or relay terminal requires these circuits to build. But you'll need sheet metal too, rubberized joints or magnetic sections for robots, and crystal poles for roll cages in vehicles.

Turquoise: Okay, Beige, we got a choice to make. Go after the shiny thing or deal with those "things"

He points to the beetle an the humanoid.

Beige: How aboouut.... The shiny thing?

Turquoise: Yeah, I don't wanna deal with those.

He carefully approaches the glittering object.

You are now Team Glitter (Beige and Turquoise). Team Glitter locates a strange, red shard... this is strange. Do any of you have any Engineering qualifications? If not, a KNO roll will do.

Rhodalite, why are you using STR? You haven't reached the Water Bear yet.

PseudoParadise, read up on the main page and figure out where you want to start-- in a tree, in a cave, back at camp, so forth. I'll help you from there. ;3

oh okay then I guess I'll use AGI to sneak up to it. I got a 10.

Tanzanite gets up and greets flourite. Where am I. What happened.

Turquoise: What is this thing?

The Water Bear doesn't notice Rhodalite sneak up behind it, snoring and letting its gem rest comfortably on the ground. Complete silence is necessary for any action... but it looks tough.

TEAM GLITTER, you recognize this... it's a shard of a gem drill! This means that there's a Kindergarten nearby! There isn't much better news than that. If the Kindergarten exists nearby, maybe there's another group of gems! If not, it still has massive technological capabilities...

Gaspetite's head hurts from the fall... looking around, the ship is wrecked and everyone is shattered, shaken or injured. A few more proactive gems, like Fluorite, are running around outside the camp. Fluorite heads for Tanzanite to greet them...

Gaspeite, having recovered from the initial shock, decides to help some injured gems to get better~

Team Glitter, what will you do now?

Gaspeite: Ohh, I'm useless on my own, what can I do then?

...

!!!

I know! I'll search for someone who can help me!

~He then gets out of the camp, looking for someone who can aid him in healing gems~

Yes it can! Unfortunately, you need multiple players to work together if you want to accomplish this and you lack any of the stats.

Turquoise: That means that thing with the beetle must be a gem!

Beige: Let's go back and greet them, then?

okay, so I'm right behind the water bear? okay, so I roll str to attack it and get a 7.

Fluorite replies to Tanzanite " You're in earth, ermm..obviously. I think you crashed here like me!". Fluorite points at the camp direction. "I just saw a camp right there, let's go. We should be safe there"

Turquoise sneaks closer to the gem, very nervously.

Turquoise: Um... Hi.

Another super long post of mine swallowed!

How unfortunate D:. This might be a problem of the wikia itself though, if it goes on we'll have to investigate further *heroic pose* and we'll get to the bottom of this!

Emerald, you can build a new tent for 4 Crystal Poles and 5 Metal Sheets, or extend a tent for 4 Metal Sheets and 4 Crystal Poles.

Correct, you need someone with LOV and PRO to work with your EMP rolls. Psychological, Virtual and Physical scars are all healed by one of those stats.

Turbo9995, I'm reporting you for advertising on a place you're not supposed to be. It's not cool.

Fluorite and Tanzanite; roll AWA! If you can't roll AWA, there might be trouble...

Team Glitter, you approach the human and the beetle. They don't seem to hear you approach, and you can hear the curly-haired human making reassuring sounds to the beetle before hopping on. It huffs.

???: "It's okay, big guy! Stevie isn't going to hurt you, he's just trying to be your friend!"

This... Stevie looks like a child. They inflict a status debuff upon looking at them! [Child Safety Laws] - Killing a child is impossible! You need to use nonfatal means to deal with child enemies and friends alike. Some dangerous actions are permitted, such as striking with the blunt end of a blade or threatening their life.

Gaspeite decides to leave that aside and starts searching outside of the camp, looking for anything, or anyone, that might help him discover just about where he has landed...

Beige: Hey there... Stevie?

Stevie?: "Huh? Blue and creamy yellow skin..."

Stevie? squints and tries to make Team Glitter out.

Stevie?: "Oh! You must be the gems Garnet mentioned! What are your names-- wait! Don't tell me... Azurite and Topaz?"

Gaspeite, roll AWA or LUK.

Tanzanite, you detect a Water Bear approaching from the distance... they look dangerous. Maybe it's not a good idea to come into contact with them?

Beige: Uh, no....

Turquoise: You wouldn't happen to be a gem, right?

Stevie?: "Yep! I'm a gem, on my mom's side. Do you wanna ride with me while I tell you about it?"

Stevie? taps a 'seat' on the Gemhurculean Beetle, stars glimmering in his eyes. It's enchanting... roll a defensive stat against his (EMP->9) and justify it.

Gaspeite spots a strange looking red chunk glimmering on the beach of Hells River... it's a part of a Gem Drill! Huh, and another drill chunk. They're all over this place! All the way down the river, anyhow.

Astounded by the discovery, he tries putting all the pieces in one spot to see what he can do with them. I rolled TAC to form a plan to collect them all in no time and got a 10!

Emerald steps into the Medical Tent, hoping to find a safe place for the circuits before wandering the perimiter of the camp.


Tanzanite grabs Flourites hand and asks her to help him become stronger.

Tanzanite decides to avoid the bear.

Fluorite: "Why don't we just attack the bear?!" said Fluorite while following Tanzanite who decides to avoid the bear


Tanzanite: too weak to fight that thing you could if you want to.

There's... whoops! This post is going to come in a few parts.

Special notice! Emerald is coming onto the GEM team, and we're going to be doing training this weekend at their time. They'll be the only ones doing GEM duty when they log on, I'll be helping them over Skype.

Beige, why are you rolling defense? Does it help fight the empathy attack somehow? I don't mind it if you justify it.

Emerald, there's a spot next to the shattered gems where you drop off the circuits.

Using careful planning, Gaspeite is able to reconstruct a large amount of the gem drill. With a simple ENG or MAG roll, all of the cracks can be sealed and the dispenser unit can be restored!

As for Silicon, here's your stats and salvaged part!

Team Water Bear Evasion Squad Delta Prime (Tanzanite and Fluorite), the two of you wander around the Water Bear without it noticing you. You may freely travel to the Caves, the Warp Pad, the Camp or the River now.

Rhodolite! I'm so sorry I missed your post, I thought for sure I gave you a response. The attack on the Water Bear is enough to break it open, spilling watery insides all over the ground. At least it isn't red and sticky... after a while, it deflates and dehydrates.

Lepidolite! I see your post and I heed your call! Here's your statistics and a modified version of your salvaged part.


Gaspeite has made a DISPENSER UNIT! Along with the TUBULAR INJECTOR and the GEM DRILL, this part can be used to grow new gems in the Earth. Tubular Injectors can be built with 10 Metal Sheets and 1 Gem Circuit. Gem Drills must be retrieved from Kindergartens.

Participate in more missions. Doing so will result in getting Stat Points, which can be distributed. There's one around the corner if you take care of a local gem insect population...

Tanzanite heads to the direction of where he heard of an insect problem.

Gaspeite decides to take it to the camp, and will start looking for other gems after that.

Tanzanite ends up in the area and looks around.

Lepidolite wakes up in the crashing site of the Shrine Module, with only the Bejewel Shrine Keystone in her hand.

Lepidolite: Oh no! This is all my fault!!! I should have bubbled it. I should have perished before letting *continues mumbling while looking if she cand find one of the statues in the rubble, to no avail* I HAVE FAILED WHITE DIAMOND!! I must not return to Homeworld until the Shrine is all back together!!! *channels her magic through the Keystone and it turns into the Shrine Dowser* Let's do it!!

Tanzanite, you spot a swarm of Gem Flies! Earlier someone tried to deal with them, but it ended up being too difficult. If you can take care of them, there's a stat point in it for your squad.

Lepidolite, I'm also going to ask that you roll FAI or any other justifiable stat to keep it together. Your dowsing will be applied afterward, don't worry.

Gaspeite, you return the Dispenser Unit to camp and look around for others to join. Roll AWA to find a group.

Lepidolite wakes up in the crahhing site of the Shrine Module, with only the Bejewel Shrine Keystone in her hand.

Lepidolite: Oh no! This is all my fault!!! I should have bubbled it. I should have perished before letting *continues mumbling while looking if she cand find one of the statues in the rubble, to no avail* I HAVE FAILED WHITE DIAMOND!! I must not return to Homeworld until the Shrine is all back together!!! *channels her magic through the Keystone and it turns into the Shrine Dowser* Let's do it!!

Fluorite ran behind Tanzanite, but she lost him. She is now nowhere and looked around.

Turquoise: [murmuring] Sorry, Beige, I can't help myself.

Turquoise: Fine. Lets go.

Beige: That's.... Er... Why not.

Beige gets on as well.

Silicon drags himself out of the crash site and limps along

Silicon starts equipping his limb enhancers

Silicon: anyone!

Steven watcher wrote: Silicon starts equipping his limb enhancers

okay, i poofed the water bear right?

Rhodalite puts the relay down and looks for another spot.

I think I've only got one relay left.

You're doing fine, Lepidolite. Using the magical tool known as the Dowsing Rod, you're able to find and locate a shard incredibly close by! It's buried in the ground a little... how will you get it out?

Soulwarriorsexpert, you can deal with situations violently, nonviolently, or even cowardly. It's fine to flee if you're afraid. It's fine to kill anyone who stands in your way, and it's also fine to reason with your enemies-- but each of these approaches requires different sorts of stats. I recommend rolling your attack stat (GUN/STR) when you want to behave violently.

Gaspeite, you spot a group of gems. Oh, how you spot a group of gems. Three gems are calling out a name repeatedly...

???: "Steven? Steven!"

???: "Oh, Garnet, I hope he didn't wander off... I told Steven to stay put!"

Garnet?: "Calm down, Pearl. I knew this outcome was a possibility. It's unlikely that Steven is facing any real danger today."

Steven Watcher, I don't remember you applying for the GEM position. Only Emerald has applied so far. Talk to me on Skype. As for your gem...

Silicon sees before them an endless expanse of green and brown... so this is what they call 'Earth'. It's nothing like Homeworld. Roll KNO to determine the most likely configurations of gems based on the size and shape of the canyon, and then systematically investigate them until you locate CAMP.

Fluorite! You spot Tanzanite, surrounded by a swarm of gem flies! You won't make it to them in time, but you can knock some of them away from their back to lower the damage they'll take...

Tom Topaz, can I just mention you're being a wonderful player so far? Sorry if we're a bit slow in this thread. You'll be rolling MAG whenever you would be rolling AWA when it comes to telepathy, and there's no 'two-character rule'. If you're caught sockpuppeting, you'll be arrested by the mods. HOWEVER, if a new player were to propose an npc, it might be allowed. There are two characters off the top of my head that created npcs which are present at camp (shattered) or out in the wilderness.

Public Domain characters will be granted after a month of inactivity. So far, it's barely been a few weeks. Hang in there.

Team Glitter, your name is now Team Glitterbug, because I'm a sadistically corny GEM.

Stevie?: "Right, I'm going to be a responsible person this time and bring you both straight to the Gems! There's no real way this could go wrong."

Rhodalite, roll AWA to find the last spot. This spot doesn't need to be a good one, it just needs to be a well-distributed one. A roll of 3 or better should do it.

The Shrine Dowser pulls strongly in Lepidolite's hand.

《There must be a statue very near》 she thinks.

Knowing how deal with it when the pull is so strong, Lepidolite lets go of the Dowser, which flies straight and sticks in the rubble, pointing straight down

Lepidolite: It must be buried near the surface *starts digging in the pile of waste*

Turquoise: Other gems!? Wait... The only gems on earth are the... CRYSTAL GEMS!

Tanzanite summons his spears and rushes at one of the bugs.

Silicon tries firering a flare beam

Silicon: hopefully someone will find me

Silicon walks around

Silicon: anyone!!!

Gaspeite isn't familiar with them, but assumes that they crashed here also. He gets closer and tries talking to the short, purple gem.

Gaspeite: U-um, excuse me? Who is this "Steven"?

You'll be rolling MAG whenever you would be rolling AWA when it comes to telepathy, and there's no 'two-character rule'. If you're caught sockpuppeting, you'll be arrested by the mods. HOWEVER, if a new player were to propose an npc, it might be allowed. There are two characters off the top of my head that created npcs which are present at camp (shattered) or out in the wilderness.

Tom Topaz, fite me on Skype. *Puts fists up and does a Scrappy Doo noise* Lemme atcha! Lemme atcha!

On a more serious note, let's respond to some prompts.

Team Glitterbug, you continue to ride the beetle with Stevie?

Stevie?: "Well, yeah! I live with the Crystal Gems. We protect the Earth with magic and stuff. Well, I mostly just wander around Beach City until the Gems take me on a mission. I got a little lost on the way here... and then I met you two!"

Everyone, you see a flare explode in the sky. Roll AWA or LUK to retrieve Silicon and add them to your squad.

Gaspeite, when you step out of your cover and reveal yourself to the Crystal Gems, they assume a battle formation.

???: "Dudes! It's another gem!"

Garnet: "State your purpose--" ???: "--or prepare to be destroyed!"

Garnet gives a 'hrm' noise when she's interrupted by a lankier gem.

Tanzanite, your spear misses the flies entirely! They buzz and swarm around, moving to attack in mass! Roll one DEF roll against the attacks-- (3,3,5).

Lepidolite, you find the RED ARCHSTONE! It's one of the statues needed to fuel the SHRINE. It depicts a figure holding a red gem...

Gaspeite: Gahh!!! P-Please don't hurt me please! ~He curls up into a ball as he says that~ I-I just wanted to help you!

Turquoise: Whats that!?

He points at the flare.

Turquoise: [whispering to Beige] Its probably the Crystal Gems. They could be firing like a missile at the others! We need to head there!

Lepidolite takes the red-hued statue in her hand and smiles widely.

Lepidolite: Oh yes!! I have recovered the Sun-Forger Goddess Statue!!! Only 9 to go!!!

She gleefully stores it in her gem and then concentrates.

L: Now let's see if there are any survivors near *uses her telepathic powers*

"Oh my stars! hang on Tanzanite!"

Fluorite shapeshifts into an Amethyst Quartz soldier and summons a whip. She lashes her whip at one of the flies

Tanzanite lands on the ground in a guarding position.

Emerald continues patrolling the edge of the camp, trying to get an idea of the terrain and advantages thereof.

Silicon checks area (I roll kno and get 9)

Silicon walks around trying to find the base that the gems built

(Oh, I forgot to tell you, Malachite diamond answered to me. He said that he has been busy and that we can use Larimar until he returns. Lemme find the link. Here )

Silicon stumbles across the camp

Lepidolite is threatened at spearpoint.

???: "Why should we trust you?"

Garnet: "Calm down, Pearl."

The figure known as Garnet adjusts her glasses

Garnet: "State your name and purpose for being here. Clearly."

Stevie?: Um... that's a flare. The Crystal Gems don't use rockets, so it's probably you guys. Well, I guess Peridot could make a flare, and Pearl probably could too... and Garnet also does the thing where she fires her fists... I wonder if Sapphire uses rockets?

Stevie? talks to themselves as the beetle heads towards the group of gems. Gaspeite is almost in view... roll AWA to get a better look.

Lepidolite feels... a powerful rush of thoughts into their brain! It's incredibly intense, and leaves them with a throbbing headache... but it looks like there's a few groups of note. A small group is being attacked by a fly swarm, there's an encampment of injured and shattered gems down closer to the river, and there's a group of gems crowding around a cowering Gaspeite... as soon as you look at one of them, you feel a STRONG mental pushback, and find yourself being drawn inside... roll FAI to resist being sucked into their mind.

Tanzanite dodges the two Gem Flies, but as one is about to hit them square in the gem... SLASH! A whip knocks it down! That was almost certain cracking. Looks like FLUORITE saved you this time. Two huge Gem Flies remain in the swarm... they now charge at Fluorite! Roll DEF. Tanzanite, you may attack as well.

Emerald, you need to roll something like AWA or LUK. Since you don't have one of those skills, you'll find yourself in trouble if you don't get help.

Silicon, using their massive intelligence, quickly locates the base the others built... a Medical Tent stands strong in the center, along with a communication beacon. The engine powering the camp is currently dead, and needs to be recharged with an ENG roll.

Silicon tries fixing the engine (I roll eng and got 10)

Fluorite (in amethyst form) sets her position and blocks herself with her hand (rolls DEF and i got 3)

Lepidolite feels a small group under attack, and then which seems to be a campsite, full of gems consciounesses, most of them... fragmented?

《There it is!》she thinks.

But as she is about to cut the telepathic connection, her mind passes by a small group of Gems in a conflict, and is strongly attracted by one of them.

《I.. cannot... release... too strong... powerful psionic power...》

The psychic pull is too much for Lepidolite still developing telepathic skills and her mind ends up absorbed.

《At least she is not able to percieve me. She isn't a telepath. I should stay here and learn as much as I can》

Alright~ After this post, Emerald will be taking over as your GEM for the day. Keep in mind I'll still be managing their character...

Silicon! You manage to get the engine roaring, and the camp comes to life! New signals travel down every relay, nearly coating the area with Homeworld static. One more installation through an AWA roll by Rhodalite and this place will be Homeworld's for sure.

Emerald, you can see the statistics of the region... and what you discover? Shocks you. Your database registers the area as... a Kindergarten. If you can locate a hole, you'll be able to gather more information.

Fluorite, you manage to grab a gem fly and throw it at the other one, preventing either from ramming you. But neither are dead yet... opportunity attack available. Defeating this swarm of flies will reward everyone who participated in the mission 1 stat point.

Beige, you see that the Crystal Gems are currently cornering Gaspeite. You probably recognize, at the very least, two of the members of the Crystal Gems-- Pearl and Garnet. Roll KNO to identify Pearl.

Lepidolite... you find yourself awash in a river, in the lower deck of a massive ship. You can hear the water sloshing against the wooden boards, and are forced to feel around in the darkness... you hear a call from above.

Turquoise recognizes Garnet as well as the renegade Pearl next to her. The short, purple gem with them seems to be some sort of Amethyst, but unlike any you've seen before. They seem to be taking Gaspeite prisoner.

Emerald makes his way back into the camp, frowning softly. He heads to the tent to trya nd get help scouting the area.

Silicon walks away from camp trying to find others

Gaspeite limits himself to agree to their terms, nodding while shivering fearfully

Emerald, in the tent a gem by the name of Chrysoprase is currently reassuring a glitched Peridot. She looks a little free, time-wise.

Silicon, I'll need an AWA or LUK roll to try and find other gems outside the camp. What's the KNO roll for?

Amethyst approaches Gaspeite with a whip, grinning. As Turquoise and Beige watch, Amethyst attempts to wrap the whip around Gaspeite's arms and torso, but Turquoise jumps in front of Gaspeite and summons his sword.

Emerald approaches Chrysoprase.

Silicon decides to fix a relay point

Silicon, a knowledge check would normally work for this, but there are no broken relays at the moment. If you want, Emerald and Chrysoprase are about to go out. There's a good chance for an encounter.

The whip coils around Turquoise.

Pearl levels her spear at the new combatant, and Garnet sighs.

Lepidolite: Well, I'm trapped in this mind. I have to plan what to do. What should be better? Getting information? Trying to release myself?

Lepidolite: As long as you're stuck in the mindscape, you may as well figure out whose it is. The only way to do that is to get above-deck. Trying to break out of the mindscape could damage you or whoever it belongs to, but since you don't have FAI, it's not really on the table. You're also unable to interract with the real world. Your body is in a sort of coma.

Turquoise: Sorry to interrupt. You don't mess with me, I don't mess with you, I'm not looking for a fight.

Beige jumps behind Turqoise.

Lepidolite: As long as you're stuck in the mindscape, you may as well figure out whose it is. The only way to do that is to get above-deck. Trying to break out of the mindscape could damage you or whoever it belongs to, but since you don't have FAI, it's not really on the table. You're also unable to interract with the real world. Your body is in a sort of coma.

Silicon decides to fix a relay point

Silicon uses his knowledge to find out where animals would live in the nearby area

Silicon, as I said, you can join up with Emerald and Chrysoprase.

Amethyst unfurls her whip from around Turquoise, a scowl furrowing her brows. Pearl sighs as Beige appears.

Silicon goes towards emerald and chrysoprase

Fluorite summoned two whips and made a spin dash attack oh yeah, still in amethyst form

Okay so~ Since the GEM session went well, a few comments for everyone's sake, and I'll resume.

Silicon! Your idea of using KNO to determine the locations of animals in the region was genius. I feel it's worth rewarding with a few fast-travel points:

Animals gather near the river. (Gemherculean Beetles) Animals huddle in caves. (Water Bears, Hourgem Spiders) Some animals prefer to stay around crystal trees. (Gem Bees) Feel free to pick one of these encounters! You can bring a squad with you if you'd prefer.

Lepidolite, your powers function similarly to Steven's in Chille Tid. I highly recommend watching the episode if you're confused about what's happening.

Fluorite! You're lovely. Swinging your whips at the gem flies in dramatic fashion, you manage to slash one of the weaker ones in half. The other one furiously strikes back! Roll DEF against 1.

From now on, if I'm gone for more than 8 hours the following players are allowed to GEM: Emerald (Unknownmercury) - You can consider anything this player says as canon. I'll make minor adjustments from time to time, but they know the rules second best. Maybe even better than me. If you're on this list, I'm considering you for a GEM position, find a way to contact me somehow: Lepidolite (Tom Topaz) - Your mediation skills are good and you show experience. You also know the rules very well despite being new. We'll be opening a new thread tomorrow.

Fluorite ducks her head down and swinged her whip in circles

Fluorite properly ducks, dodging the buzzing fly and blowing it onto the ground... it's vulnerable!

Fluorite stands up and looked at the fly bits. Disgusting. Immediatly she turned to her normal form. She looked around to find Tanzanite.


LapisL6 Turquoise: Well, since I'm stranded here mine as well do seomething. I can't beleive I'm saying this, but I'll "submit peacefully." 2 days ago

Chemiisan

Chemiisan reply to #257 Steven watcher wrote: (Okay and is there any way I could get AWA) Do more missions. Combat missions reward free stat points! 2 days ago

Steven watcher

Steven watcher reply to #259 Chemiisan wrote:

Steven watcher wrote: (Okay and is there any way I could get AWA) Do more missions. Combat missions reward free stat points! (What would I roll for him to attack since he doesn't have str) 2 days ago

Chemiisan

Chemiisan (GUN)power or (MAG)ic. a day ago

Tom Topaz

Tom Topaz (Let me guess: the ship is in the gem's mind)

Lepidolite finds hersekf surrounded by darkness, in what seems to be the lower decks of a ship. Any other person could think that they were moved there, but she knows for the strange shadows and the sensation of paralysis that she is in the mindscape of a Gem.

--Well, Lepidolite, let's do this calmly--she says to herself--Remember, this is like dreaming. Movement is useless, you have to have the intention to move. Mind over matter.

Lepidolite concentrates and wills to move towards the upper decks of the ship. Her mental projection responds quickly, and Lepidolite's perception becomes blurry and twisted. She starts feeling a bit sick.

--Don't worry, Lepidolite. You have done this. This is normal. Mindscapes are fluid, they don't have a definite form.

Finally, her vision stabilises and she finds herself standing in a different scene.

--Well, well, time to find whose mindscape this one is.

(I don't have KNO or AWA. Does MAG still apply?) Edited by Tom Topaz a day ago

Tom Topaz

Tom Topaz reply to #241 Chemiisan wrote:

Major Notes From now on, if I'm gone for more than 8 hours the following players are allowed to GEM:

Emerald (Unknownmercury) - You can consider anything this player says as canon. I'll make minor adjustments from time to time, but they know the rules second best. Maybe even better than me. If you're on this list, I'm considering you for a GEM position, find a way to contact me somehow:

Lepidolite (Tom Topaz) - Your mediation skills are good and you show experience. You also know the rules very well despite being new. We'll be opening a new thread tomorrow. (OH... I don't know what to say. I am really glad that you have considered me for this position. Thank you) a day ago

Unknownmercury

Unknownmercury (Sorry, had work. I'm back now)

Emerald goes to meet up with Chrysoprase and Silicon at the edge of camp. "It's good to see a Silicon around here. You'll be helpful if we find any old tech, or the controls for the Kindergarten." a day ago

Steven watcher

Steven watcher reply to #264 Unknownmercury wrote: (Sorry, had work. I'm back now)

Emerald goes to meet up with Chrysoprase and Silicon at the edge of camp. "It's good to see a Silicon around here. You'll be helpful if we find any old tech, or the controls for the Kindergarten." Silicon: so should we explore because there is nothing I can do here since I fixed the engine a day ago

Unknownmercury

Unknownmercury Emerald nods and turns to Chrysoprase. "We'll follow your lead, since you're more observant. We technicians are a bit near-sighted." a day ago

Steven watcher

Steven watcher reply to #266 Unknownmercury wrote: Emerald nods and turns to Chrysoprase. "We'll follow your lead, since you're more observant. We technicians are a bit near-sighted." Silicon: yeah you should lead (should we roll AWA and explore the area) a day ago

Chemiisan

Chemiisan Lepidolite, roll ACT or AGI against AWA to avoid detection, and AWA to observe your targets from afar. KNO can be used to identify them-- anything better than a 1 should tell you the identity of one of the targets. Feel free to roll all of these at once.

Team Chrysoprase-Bus, you follow her as she scans the area, looking for something relevant. After a bit of trekking, you locate a large wall with several gem-shaped holes in it... but they look damaged and distorted. Some of them are too skinny. Some of them are too twisted. Some of them? Are just plain terrifying in shape. Chrysoprase shudders. "What in Hells Canyon happened here..." a day ago

Steven watcher

Steven watcher Silicon: what is wrong with this kindergarten

Silicon tries to scavenge parts of drills if he can find any (I roll pro to activate the limb enhancers and scavenge materials I roll 10) a day ago

Gooseloovah

Gooseloovah Fluorite:"don't these things die!?" She shapeshifted into Amethyst again and made a spindash at the fly.(i rolled STR and got 4) a day ago


Fluorite, you smash the stupid bug into oblivion... and complete Clear the Area! Time to hand out stats to everybody who participated, give me a moment.

Emerald, you get feedback on the Kindergarten-- it's a Ruby Kindergarten! The other information is distored and muddled. It's shorting out your device.

Silicon, your limb enhancers aren't strong enough to salvage for drills, but you are able to locate something better-- a Kindergarten panel! Going down may enable you to start the Kindergarten procedures...

Pearl equips the shackles to Turquoise and Gaspeite.

Ruby begins their search for Lepidolite, and sees them immediately-- they summon their gauntlets, cracking their knuckles.

Ruby:"Well looky looky what I have here..."

I passed out when I arrived home last night, so I didn't get to post. Tonight and tomorrow morning, I leave Emerald in charge. Time for the megapost:

EVERYONE WHO HAS FOUGHT A GEM MONSTER SINCE THIS SESSION HAS STARTED IS AWARDED 1 STAT POINT! You may spend it on any one of the following 18 stats. You MUST spend it as soon as possible. If you haven't fought a gem creature this thread or the previous one, tough luck-- aim for some combat in the next region.

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